Decrease the switching angle with increasing speed:.The switching movement with mouse stays more or less left of the jump direction (for leftsided halfbeat) Mouse movement: For HB you need smaller and only "one-sided" angles than in FB:.For rightsided halfbeat use alternately W+D and only A.For leftsided halfbeat use alternately W+A and only D.Start with either left or right side circle jump, then: So you should know now that fullbeat uses key combinations are W+A and W+D.īut there are a lot of other styles/techniques: If wall is to your right: It's the same with D instead A and mouse movement to the right :pĮverything in the first part of the tutorial was explained for fullbeat (FB)/strafe jumping.Little mouse movement to the right makes you slow down.Little mouse movements to the left give you even more speed.You'll gain much speed without even moving the mouse.Angle you look towards the wall should be about 30° (from jump direction).Keep W+A pressed and keep brushing the wall.Having the wall to your left start with a circle jump using W+A so that you "hit" the wall at first pad.or start looking to the side and move mouse to the left or to the right once you've hit the ground.Either look more or less down when you fall and then move mouse upwards once you've hit the ground.Do NOT press jump when you hit the ground.Press your strafe key and keep it pressed.In Esc-ettjmod-settings you can set drawspeed to horizontal speed You need to have NO horizontal speed at all, easiest way to get this is jumping against a wall or in a corner.feen_ob and hankendlessįor Vertical Overbounce (VOB) you need to bind +strafe to a key of your choice - you can also set it in Esc-ettjmod-controls. ![]() Really cool thing - rarely to find in maps, you can do it in e.g. Maps with a lot of OB: Feen_ob, Kraglejump 2, 999-tj_b1 That gives you a lot extra speed (depending on height difference of the jump before). Jump any style you want just when you hit the ground you need to press space a little bit later than you do normally. In some maps - often after big height difference between two pads - the next pad is soooooo far away that you're askin yourself how to ever get there?!? Hardly can be explained, you just need to get the feeling for it :p Often you also have to switch again in mid-air. Now the slowly turning after having switched does the "trick":Īlways keep turning the mouse, and move it steady, slowly and smoothĪs your speed rises heavily while "falling" down you also have to increase the angle of mouse turning a lot while being in the air. While in standard gamma-jumps/strafe-jumps the switching with its fast mouse movement is the most important part, If jumps have a big height difference between the single pads, you need to airstrafe. Though jumping right when/before hitting the ramp works in most cases the best. Sometimes you have to jump a little earlier, for halfpipe-style ramps you need to make one large, steady strafe while being on the ramp. Generally, for best ramp usage, jump right before you hit the ramp it also helps to strafe (fast) exactly at that moment.īut every ramp is different and needs different treatment :p (Depending on the angle of the ramp, the ramp size, the ramp shape, the distance and height of the following jump). Ramps give you a boost upwards so you can get over large distance gaps. Nearly every second jump has at least 1 ramp. Stay on the ice as long as possible to increase speed to a maximum. On ice - to gain speed - it's the same thing like strafing just without jumping You don't have to switch left/right at every jump, if you're fast enough it's way more relaxing to just go the left for 2 or 3 (or even more) jumps, then a rough and fast switch to going right.IMPORTANT: For fullbeat/strafe: Start with small angles, the further and faster you go the more you have to increase the angle!.Up-Down movement has NO EFFECT, only left-right does!.To stop in the air/decrease speed a lot press S ^^ To decrease speed go off W or release sprint for a second. ![]()
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